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Alive! Is the most extensive Blender animation course released to date. It will take you from the very fundamentals of motion in Blender to high-end, advanced level character action animation.
Course requirements
This course is for perfect animation beginners to advanced animators. You don’t need to know how to animate in Blender but you do need some experience with the software to be comfortable with its UI, base tools and navigation.
What’s included in the course
- More than 180 videos
- Over 32 hours of lessons and exercises
- All blender files per lesson
- A ball rig
- A Low poly squirrel rig
- A Battle mech robot rig
- A super hero “Trident” character rig
- Including updated Blender 4.x course's files
What you will learn
Getting access to educational animation content is generaly quite expensive and often difficult to know where to start. That’s why I’ve designed this course to give you all the fundamentals of animation and teach you the tricks and techniques you’ll need to create everything from a cute character short to kickass action animations. We will cover all of this using Blender, the free and open source software, but you will be able to transfer all these techniques to any other software or animation medium. There is something in this course for everyone from complete animation beginners to more experienced animators.
Course content
Blender animation tools and workflow
- From your first keyframe to in depth animation tool understanding. (dopesheet, action editor, NLA, graph editor…)
- Animating simple objectUnderstanding 3D space
- Animating a rigged object with multiple bouncing ball exercice
Animating a rigged character
- Full pipeline to create a short animation, step by step
- Preproduction
- Using the camera
- Staging
Advanced animation techniques
- Animating a robot with the layered approach
- Introduction to space switching
- Baked animation
- Advanced space manipulation
Human locomotion
- Fundamental of body mecanics
- Advanced step by step run cycle
- Advanced step by step walk cycle
The art of posing
- Reference studies
- Body mechanics
- Pushing the pose
Advanced action animation.
4 hit combo.
- Reference studies
- Full process
- Blocking
- Breakdowns
- Blocking plus
- Splinning
- Polishing
Character intro animation.
- Camera work
- Planning
- Full blocking
- Environment and composition
- Advanced polishing techniques
Course preview
- 02-01 Object transformation 🔥 (3:02)
- 02-02 Object transform channels 🔥 (3:42)
- 02-03 First keyframe, first motion 🔥 (8:18)
- 02-04 More about the timeline 🔥 (6:10)
- 02-05 Understanding interpolation modes 🔥 (5:36)
- 02-06 Blocking the bouncing ball (7:11)
- 02-07 Understanding animation curves 🔥 (6:45)
- 02-08 More about the graph editor 🔥 (12:53)
- 02-09 Polishing the bouncing ball (9:37)
- 02-10 Moving forward (11:03)
- 02-11 Curve modifiers 🔥 (11:25)
- 02-12 The dope sheet 🔥 (7:22)
- 03-01-Chapter introduction (1:47)
- 03-02-Local and World space 🔥 (8:06)
- 03-03-Animating with an armature 🔥 (9:02)
- 03-04-Advanced bouncing ball (15:20)
- 03-05-Polishing the bouncing ball (18:57)
- 03-06-01-More bouncing ball (3:05)
- 03-06-02 More bouncing ball (timelapse) ⏱ (28:07)
- 03-07 Overlapping, Follow through and overshoot 🔥 (6:29)
- 03-08 Squirrel rig presentation (5:19)
- 03-09-Squirrel-Blocking The run Cycle (11:26)
- 03-10-breakdowns (18:05)
- 03-11-Arcs 🔥 (2:25)
- 03-12-01-Polishing the run Cycle (9:06)
- 03-12-02-Polishing the run Cycle - chest and hips (16:37)
- 03-12-03-Polishing the run Cycle - Legs (20:47)
- 03-12-04-Polishing the run Cycle - tail (6:55)
- 03-12-05-Polishing the run Cycle - ears and eyes (2:33)
- 03-13-Squirrel idle - Blocking (14:59)
- 03-14-Anticipation 🔥 (3:28)
- 03-15-01-Squirrel detail Blocking (13:51)
- 03-15-02-Squirrel detail Blocking (timelapse) ⏱ (18:35)
- 03-16-01-Polishing idle (28:49)
- 03-16-02-Polishing idle part2 (6:56)
- 03-16-03-Polishing idle part2 (timelapse) ⏱ (19:57)
- 03-16-04-Polishing idle part 3 (9:33)
- 03-16-05-Polishing idle part 3 (timelapse) ⏱ (29:02)
- 03-16-06-Polishing idle part 4 (9:29)
- 03-16-07-Polishing idle part 4 (timelapse) ⏱ (34:45)
- 03-16-08-Polishing idle part 5 (9:41)
- 03-16-09-Polishing idle part 5 (timelapse) ⏱ (15:03)
- 03-17 Squirrel climbing analysis (4:46)
- 03-18-Squirrel climb blocking (8:26)
- 03-19-Climb inbetween (10:44)
- 03-20-Climb Timing (5:07)
- 03-21-01 Climb cycle - body polish (14:14)
- 03-21-02 Climb cycle - body polish (timelapse) ⏱ (18:35)
- 03-21-03 Climb cycle - Feet polish (7:16)
- 03-21-04 Climb cycle - Feet polish (timelapse) ⏱ (21:45)
- 03-21-05 Climb cycle - re-timing (3:01)
- 03-21-06 Climb cycle - re-timing (timelapse) ⏱ (8:03)
- 03-21-07 Climb cycle - Tail and details (8:06)
- 03-21-08 Climb cycle - Tail and details (timelapse) ⏱ (9:04)
- 03-22 The NLA editor 🔥 (22:07)
- 03-23 Preproduction and staging (10:18)
- 03-24-The camera 🔥 (15:02)
- 03-25-Appending and linking 🔥 (7:31)
- 03-26 First scene (24:11)
- 03-27-Editing the sequences (12:09)
- 03-28-Animated curve path (12:57)
- 04-01-Introduction (1:49)
- 04-02-Robot rig presentation (6:30)
- 04-03-base motion (5:17)
- 04-04-01 Leg motion (8:26)
- 04-04-02 Foot Roll (3:50)
- 04-04-03 Toes (9:02)
- 04-04-04 Toes (timelapse) ⏱ (6:56)
- 04-05 Side and hips motion (4:28)
- 04-05-01 Side and hips motion (timelapse)⏱ (7:47)
- 04-06-Constraints 🔥 (7:36)
- 04-07-Space switching fundamentals 🔥 (20:11)
- 04-08-01-Mech space switching - Body (17:10)
- 04-08-02-Mech space switching - secoundary (16:59)
- 04-09 Rocket Shot (10:11)
- 04-10 Artillery shot (13:37)
- 04-10-01 Artillery shot-(Timelapse) ⏱ (23:52)
- 04-11-Wiggle-bones (10:07)
- 05-01-Introduction (0:55)
- 05-02-Rig presentation (11:23)
- 05-03-Rotations 🔥 (16:11)
- 05-04-Reference analysis (11:49)
- 05-05-Run-Cycle-Blocking (12:11)
- 05-06-Run-Cycle-Blocking-02 (11:17)
- 05-07-Polishing the feet (17:06)
- 05-08-Polishing the Torso (9:49)
- 05-09-Polishing the torso 02 (7:42)
- 05-10-Polishing the arms (7:53)
- 05-11-Polishing forearms and Hands (6:11)
- 05-12-Changing attitude with curve offset (2:11)
- 07-01 Chapter introduction (0:51)
- 07-02 Line of action and exaggeration 🔥 (8:16)
- 07-03-Rules of good posing 🔥 (10:15)
- 07-04-First pose (16:43)
- 07-04-01 Exercise 5 action poses
- 07-05-Pushing the pose (6:05)
- 07-06-Motion pose (18:23)
- 07-07-Smears (8:42)
- 07-08-Hand posing (6:46)
- 07-09 Fighting weight (13:56)
- 07-10-More poses (6:29)
- 07-11-Katana pose (timelapse) ⏱ (12:55)
- 07-12-Flying Knee pose (timelapse) ⏱ (10:13)
- 08-01 Intro (1:12)
- 08-02 References 🔥 (6:48)
- 08-03 File setup (6:24)
- 08-04 Blocking (7:11)
- 08-04-01 Blocking part 02 (8:21)
- 08-04-02 Blocking part 03 (9:30)
- 08-04-03 Blocking (timelapse) (25:51)
- 08-05-01 Blocking breakdowns part01 (7:06)
- 08-05-02 Blocking breakdowns part02 (7:22)
- 08-05-03 Blocking breakdowns part03 (7:53)
- 08-05-04 Timing pass (3:07)
- 08-05-05 Blocking full process (timelapse) (27:29)
- 08-06 Breakdowner tool 🔥 (5:41)
- 08-07-01 Detailed blocking part 01 (7:50)
- 08-07-02 Detailed blocking part 02 (8:13)
- 08-07-03 Detailed blocking part 03 (7:50)
- 08-07-04 Detailed blocking part 04 (7:56)
- 08-07-05 Timing pass (3:20)
- 08-07-06 full process (timelapse) ⏱ (47:47)
- 08-08 Camera (13:48)
- 08-09-01 Polishing part 01 (11:06)
- 08-09-02 Polishing part 02 (13:27)
- 08-09-03 Polishing part 03 (12:19)
- 08-09-04 first chunk (timelapse) ⏱ (27:24)
- 08-09-05 Fixing knee pop (1:48)
- 08-10-01 Polishing hook part 01 (7:19)
- 08-10-02 Polishing hook part 02 (5:44)
- 08-10-03 Polishing hook part 03 (10:40)
- 08-10-04 Polishing hook part 04 (14:58)
- 08-10-05 Polishing hook (timelapse) ⏱ (38:18)
- 08-11-01 Polishing kick part 01 (7:03)
- 08-11-02 Polishing kick part 02 (12:21)
- 08-11-03 Polishing kick part 03 (10:01)
- 08-11-04 Polishing kick part 04 (9:25)
- 08-12-01-Polishing the bag (8:02)
- 08-12-02 Bag Final details (6:28)
- 08-12-03 Bag polishing (timelapse) ⏱ (17:41)
- 08-13Using shapekeys for stylised animation (11:27)
- 09-00 Intro (1:45)
- 09-01-01 Planning (7:09)
- ⏱ 09-01-02 Planning (timelapse) (10:54)
- 09-02 Importing and scene setup (5:28)
- 09-03-01 Blocking part01 (4:52)
- 09-03-02 Blocking part02 (6:45)
- 09-03-03 blocking part03 (6:33)
- 09-03-04 Blocking part04 (5:27)
- 09-03-05 Blocking part05 (6:52)
- 09-04 Temporary constraint 🔥 (7:57)
- 09-05 Camera Work 🔥 (14:20)
- 09-06 Trident catch blocking revision (4:05)
- 09-07 Sword trick blocking (10:22)
- 09-08 Forward Dash (5:58)
- 09-09 Final Move (5:56)
- 09-10_IK_or_FK 🔥 (11:04)
- 09-11-01 Details Blocking - Jump (3:38)
- 09-11-02 Details blocking - initial pose (6:28)
- 09-11-03 Details Blocking - Catching blades (5:13)
- 09-11-04 Details Blocking - Trident throw (5:37)
- 09-11-05 Details Blocking - Charge (9:52)
- 09-11-06 Details Blocking - Sword trick (5:09)
- 09-11-07 Details Blocking - final blow (5:31)
- 09-12 Environment and Composition 🔥 (10:14)
- 09-13-Timing and Spacing (10:32)
- 09-14 Switching to spline 🔥 (15:52)
- 09-15-01-Polishing (8:30)
- 09-15-02 Polishing (11:20)
- 09-15-03 Polishing (9:53)
- 09-16 Polishing with constraints and Space switching 🔥 (8:12)
- 09-17-Fixing Quaternions flipping 🔥 (2:42)
- 09-18 FXs planning and preview with Syncsketch 🔥 (5:24)
- 09-19 Final thoughts (1:39)
- 09-20 Bonus : full timelapses ⏱
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Your Instructor - Pierrick Picaut
With more than 10 years of experience using Blender, a solid 3D generalist background and multiple successful Blender courses, currently senior animator at Amazon Games, I have been publishing educational content for over 8 years.
I am a self taught 3D artist, so I know what it takes to learn this amazing craft. I have become a Blender foundation Certified trainer and my goal is to give you my passion for 3D and art through highly detailed, comprehensive and professionaly edited courses.
Get started now!
And get any further lessons and updates for free. New lessons will be added to the course later on. No subscription.