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The Gameboy project
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Lessons
01 - Getting started (15:48)
02 - Hard surface modeling with clean topology (17:00)
03 - Hard surface modeling like a pro (10:27)
Material and shading
04 - Shading surfaces in Blender (10:27)
05 - Easy LED screen shader (11:46)
06 - simple printed decals shader using mask (9:09)
Rigging
07 - Easy to follow cartoony rig (13:02)
08 - Stretchable body rig made simple (10:58)
09 - Simple leg rig and bone groups (11:16)
Animation
10 - Animating an easy walk cycle the right way (16:12)
11 - Perfect bouncing character torso animation in a click (8:23)
12 - Simple arm swing walk cycle (9:16)
Environment
13 - Easy looping environment (9:21)
14 - Simple environment (10:24)
Compositing and export
15 - Simple compositing and video convertion (9:58)
07 - Easy to follow cartoony rig
In this video we will create the deformation skelaton of our character and bind it
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