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The Art of Effective Rigging
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Chapter 01 - Introduction to Rigging
Introduction (4:47)
01-01-What is rigging (2:41)
01-02-Parenting (3:29)
01-03-Constraints (3:47)
01-04 Armature (6:17)
01-05-Armature modifier (4:29)
01-06 Vertex groups (7:05)
Chapter 02 - Simple character rig
02-01-Deformation Skeleton (10:33)
02-02-bone layer manager (3:44)
02-03-Assigning armature (17:17)
02-04-Torso rig (8:24)
02-05-Head and neck (8:44)
02-06-Drivers and custom properties (8:45)
02-07 Finishing head and neck (7:25)
02-08 Leg Rig - Inverse Kinematics (8:49)
02-09 Foot rig (12:59)
02-10-Finishing leg rig (7:41)
02-11-Rotation modes (7:35)
02-12-Arm rig (16:04)
02-13-Hand rig (7:24)
02-14-UI and bone groups (3:57)
Chapter 03- Advanced character rig
03-01-Deformation skeleton (10:51)
03-02-Torso Rig (13:42)
03-03-Neck and head (7:08)
03-04-Arm rig (20:49)
03-05-Hand rig (8:26)
03-06-Leg rig (10:35)
03-07-Foot rig (17:53)
03-08-Mask (3:53)
03-09-Custom shapes (18:51)
Chapter 04 - Facial rig
04-01-Face rig overview (3:54)
04-02-Eye target rig (4:47)
04-03-Eyelid rig part1 (8:50)
04-04-Eyelid rig part2 (6:25)
04-05-Eyelid rig part3 (8:40)
04-06-Rigging with shapekeys (13:33)
Chapter 05 - Crimson Ronin character
05-01-Rigging the Crimson Ronin - deformation (21:30)
05-02-⏱ Def and target bones - timelapse (6:32)
05-03-Weight editing part1 (18:04)
05-04-⏱ Weight editing part2-timelapse (24:35)
05-05-⏱ Weight editing part3-timelapse (12:15)
05-06-Torso rig (12:08)
05-07-Arms rig (16:18)
05-08-⏱ Hands rig-timelapse (5:16)
05-09-⏱ Legs rig-timelapse (21:44)
05-10-Face rig part1 (7:58)
05-11 ⏱ Face Rig part02 (timelapse) (12:39)
05-12-Face rig part3 (20:49)
05-13-Blades rig (11:20)
05-14-⏱ Custom shapes-timelapse (23:01)
05-15-BONUS-Making of the Crimson Ronin animation (10:12)
Chapter 06 - Additional rigging techniques
06-01-Tongue and tail (10:34)
06-02-Adapting your rig to other character (7:06)
06-03-Corrective shapekeys (6:50)
06-04-Lattices, Cages and vertex parenting (11:52)
06-05-Bendy Bones (10:18)
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01-04 Armature
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